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Author Topic: Deities of Vasteras  (Read 841 times)
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Zur
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« on: February 05, 2005, 08:18:06 PM »

I have included a more detailed list of Vasteras' many gods, since it may help you in making a decision about which, if any, you worship. Keep in mind, this isn't the full list of the world's gods, demigods and mythical beings, so if none of these appeal to you, feel free to create your own.

*Atvar, god of valor: Lawful good, deity of valor, strength, order, protection
A popular deity among people of the East, Atvar appears as a bronze-skinned man brandishing a sword of fire and riding a steed with flaming hooves. His followers prize law and order and respect sacrifice on the battlefield. Revered by kings and paupers alike, Atvar's temples tend to be grandly outfitted affairs decorated with bronze fixtures and images of the god's flaming sword.

*Moradin, god of dwarves: Lawful good, deity of earth, good, law, protection, dwarves
Moradin, the most powerful god of the dwarven pantheon, appears as a stout and steadfast dwarf armed with a magical hammer. His hammer is both a powerful weapon and a device he can use to forge almost any inanimate object he desires. Moradin is considered the patron of mining and metalworking, and his symbol is a war hammer laid atop an anvil.

*Yondalla, goddess of halflings: Lawful good, deity of law, safety, halflings
Yondalla promises blessings, bountiful crops and protection to halflings. She also can use her powers to bring famine and ruin on those who threaten her followers. Although she is one of many halfling deities, she is far and away the most powerful and favored. Her symbol is a shield emblazoned with an overflowing cornucopia.

*Zawina, goddess of fertility: Neutral good, deity of fertility, crops, nature
Zawina's followers tend to be farmers and peasants, and her priests often minister to the poor by offering food grown in their temple gardens. In religious art, she is depicted as a pregnant woman rising from the center of a plant.

*K'awra, goddess of dreams: Chaotic good, deity of dreams, magic, illusions
K'awra's image is of two eyes, one open and the other closed. They represent waking consciousness and the dream state. She is said to speak to her worshipers in their dreams, taking animal forms. She appears as a lovely maiden carrying a large clay jug that pours dreams and premonitions into the minds of the sleeping.

*Olorun, god of the hunt: Chaotic good, deity of hunting, animals, nature, strength
Olorun is most often depicted as an archer stalking the woods. His symbol is a quiver of arrows, and his priests typically wear green vestments. Many of his grandest temples are located in wooded areas, away from large cities.

*Vau, god of thought: Neutral good, deity of thought, knowledge, magic
The brother of D'leel, Vau represents the good that comes from the pursuit of magical learning. His symbol is a shining sun -- apparently illuminating his followers with knowledge. He usually appears as a bearded mage in golden robes and has a pet tiger, Fayh, that he can ride to any destination in the universe.
 
*Garl, god of gnomes: Neutral good, deity of protection, trickery, gnomes
Worshiped by gnomes and humans alike, Garl is a trickster capable of creating powerful illusions -- either to play tricks on other good and neutral gods or to battle the forces of darkness. He also is a patron of miners, jewelers and gem-cutters. His symbol is a shining gold nugget.

*Lianaath, goddess of the wilds: Neutral good, deity of nature, animals, elves, halflings
Humans, elves and halflings alike revere Liannaath, protector of woodlands, animals and all who live peacefully with nature. She appears as a fair-haired woman clad in armor made of leaves and is said to take the form of a human, elf or halfling, depending on which race she deals with. Religious art of each of the races tends to depict her as one of their own.

*Verril, god of abundance: Neutral good, deity of crops, commerce, business success, fishing
Most images of Verril show him as a jolly fat man with two long braids in his beard, one intertwined with the crops of the land and the other intertwined with the waves of the sea. He is considered protector of Cirmar since his most important prophets have hailed from the city. Fishermen, farmers and merchants pray to him when preparing to harvest, fish or do a deal. In commerce, it's considered good luck to devote a portion of a sale's proceeds to his church.

*Vo, master of the elements: Neutral, deity of nature, air, water, fire, earth
Vo can take the form of any of the four elements when he visits earth, although he sometimes appears as a four-armed warrior driving a chariot pulled by steeds made of fire, water, air and earth. He also wields a weapon of one of those elements in each hand. His symbol is a four-spoked chariot wheel, with each spoke representing one of the elements. His priests tend to specialize in drawing their powers from one of the four elements.

*Xecaath, god of magic: Neutral, deity of magic, mystery, knowledge
Unlike the deities Vau and D'leel, Xecaath represents magic and knowledge as a neutral force in the universe. He is depicted as a winged man who carries the Book of All Knowledge, and he also can appear as a crane. Widely worshipped in the desert areas of the Western Lands, he is a patron of the cliff dwellers of Tourketh.

*Cec Lo, god of war: Neutral, deity of war, strength, horsemanship
Revered by the tribes of Thio, Cec Lo appears as a red-skinned horseman and archer who travels on a magnificent steed named Cha'ayn. The thundering of Cha'ayn's hooves can deafen enemies and flatten villages. Clerics and Monks of Cec Lo typically wear dark red robes and receive rigorous martial training.

*A'thog, god of travelers: Neutral, deity of travelers, rogues, scouts, merchants
A'thog's popularity has grown in the Eastern Lands, since he is considered a prime protector of those who travel and trade. He appears as a grey-clad runner who is able to easily scale walls, mountains and other obstacles. Additionally, he can transform himself into a spider. His clerics, who also wear grey, often establish chapels in out-of-the-way locales to aid travelers.

*V'znay, protector of Laut: Chaotic neutral, deity of luck, chaos, trickery, rogues
Laut's protector appears as a hybrid between a rat and a human and is considered the foremost trickster of that kingdom's complex pantheon of gods. Although he is not the most powerful of Laut's gods, he is the most popular. His priests tend to shave their pates and mark a grey and red diamond on their foreheads. He also has mystic followers who adopt ratlike behavior to show their devotion.

*Hwan, the lord of law: Lawful neutral, deity of law, order, protectionHwan's teachings prohibit the worship any image, including his, and followers are expected to forsake worship of any other gods. His faithful abide by a rather complex code of rules and conduct outlined in the Books of Hwan, a collection of six tomes allegedly passed down from the god to six followers over the centuries. A seventh will receive a new book, after which Hwan will visit earth and smite those who follow chaos. His priests tend to live humbly and wear light blue robes.

*Marridav, god of destruction: Lawful evil, deity of war, destruction, tyranny, strength
Marridav is worshipped by those who crave absolute power and are willing to use war and destruction to achieve it. He appears most often as a black-armored warrior carrying an immense maul. His priests tend to be warrior clerics and often become advisors to tyrants. The church of Marridav is well financed and powerful.

*D'leel, dark sorceress: Lawful evil, deity of magic, forbidden knowledge
D'leel is a pale yet beautiful woman in dark robes, often seen flanked by a pair of wolves. Her symbol is the moon, and her followers are expected to give blood sacrifices to her based on important lunar events. She is the sister of Vau, having turned to evil when she pursued forbidden knowledge of ancient and nameless gods. Evil mages and people wishing for magical revenge on their enemies worship D'leel.

*Dhol, Ainyin god of nature: Neutral evil, deity of nature, death, cruelty
Dhol appears as a stooped old man leaning on a walking stick that can absorb the characteristics of any material it touches. He uses his powerful magic to wield the damaging forces of nature. Most of his worshipers are from the island kingdom of Ainyin, but he also has a following among neutral and evil mages in other parts of the world. His cult is secretive and his temples are distrustful of any potential worshipers who don't hail from Ainyin.

*Krau, god of death: Neutral evil, deity of death, betrayal, evil
Krau is considered a master of disguise, assuming any human or animal form at will. He wields a black iron spear that he can hurl to any location on any plane to kill a being whose time has come. In religious art, he is often depicted as dark-garbed figure with a face perpetually hidden in shadow. Many burn black candles to appease the deity.

*Kaavili, goddess of slaughter: Chaotic evil, deity of chaos, trickery, cruelty, assassins
Worshiped by some tribes in the Western desert regions, Kaavili appears as a black-skinned warrior woman capable of wielding two scimitars at once. In battle, she deals attacks with such blinding speed that she can cut down an army before they can land a single blow. She also takes the form of a poisonous snake. Her symbol is a serpent coiled around two crossed scimitars.

*Grond, god of subhumans: Chaotic evil, deity of cruelty, war, orcs, various subhumans
Worshiped by orcs, bugbears and other warlike, subhuman races, Grond resembles an enormous hairless giant wielding a magical club. He is rumored to have created the great chasms and rocky outcroppings of Darr when he used the weapon to strike the ground there out of anger. Priests of Grond usually dye their right hands or palms red. His most widely used symbol is that of a bloody handprint.
« Last Edit: July 05, 2007, 04:30:04 PM by Mr. Woodhope » Logged

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Nyther
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« Reply #1 on: May 05, 2005, 04:59:01 PM »

Great Gods!
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Aww . . . I am dumb.
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